3.0 Preparing for Steam!


As development continues, so do the bugs and problems. Luckily I have fixed more than I have broken in this update!

New features

All enemies now have an attack and wait time before attacking, as well as using a little less ram due to more sprite optimizations.


Cards rework! 

They have flavor text and overall look more complete. Also added more cards in general.

Deck building system!

As the number of cards in the game grows, I wanted to make it possible to choose which cards the player can receive each game and make a deck around an ability or a strategy.

Abilities work

Most abilities needed fixing/tuning. I decided to make the ability pickups into magic scrolls instead of chests, feels more coherent somehow.

Got this satisfying scroll animation from Rogarca

And made a scroll in blender and rendered it as pixel art for the display. Looks better, but the button is bothering me. All abilities also got a separate icon for when they are activated.

Steam integration

The Steam page is also under construction, as well as integrating the game with Steam's API. We have the first 4 achievements working! My plans include Steam leaderboards in the near future.

The Steam page should be ready till mid-August! After that is done with a Demo uploaded, I will focus on marketing. https://howtomarketagame.com is a life saver.

Fixed bugs:

  • Objects/Pickups spawning outside of the arena
  • Enemies spawning outside of the arena
  • Heavy dash being cancelled if player pauses the game mid dash
  • Ability dropped in ability slit disappearing without trace
  • Numerous bugs upon restarting the game
  • Settings not persisting after closing and opening the menu
  • Animated buttons had overlapping sprites when clicked
  • Some bugs with the upgrade cards
  • Rage meter (score multiplier) was not updating correctly

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