The basis of the game is there, and I can see it being pretty fun; 1v1 duels against a number of bosses. I think being able to earn money or experience to trade for upgrades could be fun. Perhaps having a number of different play-styles as well, relying on more/less mobility and whatnot. Having more geometry in the arena would be nice, as well.
Overall, if you keep at it, I'm sure you could make something cool out of this.
Both, I suppose. It can still be a large circle, I suppose, but I was thinking about having things to climb up on, or jump between, or take cover behind. Not sure how I would reconcile that with bosses being massive, and not simply destroying everything in their path, though. Lots to think about.
nice game. some screen shake at times like when you shoot or when the dinosaur jumps and lands after jumping, and more reactions from the crowd when at certain stages of the fight would definitely make the gameplay cooler. also, i thought that the recoil was too sudden when shooting normally and that the absence of recoil when aiming down felt off. i think even aimed down shooting should also have some recoil.
yeah, thats actually a good idea. i personally think itd be cooler if the targets change dynamically depending on the stage of the boss but i can imagine that to be difficult to implement. i think its fine the way it is now but thats just my opinion and its your game. cool concept for a game tho, attaching a gun to a dinosaur lol. edit: oh yea and another thing i think that would make this game more engaging would be more complex player movements but i cant imagine a dinosaur doing slides and 360 no scopes haha
I can't imagine a dinosaur drinking beer too, but anything is possible when you have enough free time! The dynamic targets wouldnt be that hard to implement tbh. I'll keep the player movement in mind, that'd be a bit harder to get right. Thanks for the ideas!
โ Return to dino
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Add fent as a damage boost during the fight. Beer heals you, fent gives you a damage boos
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รฌ am 100% serious. Give us a damage boost and a third phase. And make the damage boost a fent patch
Homestly would if i wasnt planning a Steam release, don't wanna get banned in some countries ๐ญ
version zip win ?
The .exe file is for windows. The whole game is the exe file!
You really put the 3 coolest things ever in a single videogame. The models and textures are incredible.
Could use a mouse sensitivity slider but I'll let it slide.
Great work !!
Mouse sensitivity and crosshair adjustments are implemented, just not put in the settings, but I'll fix it for the next update! Glad you enjoyed!
The basis of the game is there, and I can see it being pretty fun; 1v1 duels against a number of bosses. I think being able to earn money or experience to trade for upgrades could be fun. Perhaps having a number of different play-styles as well, relying on more/less mobility and whatnot. Having more geometry in the arena would be nice, as well.
Overall, if you keep at it, I'm sure you could make something cool out of this.
Thanks a bunch! By more geometry, you mean more props/interactable things in the arena, or a bigger arena overall?
Both, I suppose. It can still be a large circle, I suppose, but I was thinking about having things to climb up on, or jump between, or take cover behind. Not sure how I would reconcile that with bosses being massive, and not simply destroying everything in their path, though. Lots to think about.
Food for thought for sure, thanks for the feedback!
nice game. some screen shake at times like when you shoot or when the dinosaur jumps and lands after jumping, and more reactions from the crowd when at certain stages of the fight would definitely make the gameplay cooler. also, i thought that the recoil was too sudden when shooting normally and that the absence of recoil when aiming down felt off. i think even aimed down shooting should also have some recoil.
That's fair, I will balance them out. I was also thinking of making the targets be revealed only while aiming. Would that be too annoying?
yeah, thats actually a good idea. i personally think itd be cooler if the targets change dynamically depending on the stage of the boss but i can imagine that to be difficult to implement. i think its fine the way it is now but thats just my opinion and its your game. cool concept for a game tho, attaching a gun to a dinosaur lol. edit: oh yea and another thing i think that would make this game more engaging would be more complex player movements but i cant imagine a dinosaur doing slides and 360 no scopes haha
I can't imagine a dinosaur drinking beer too, but anything is possible when you have enough free time! The dynamic targets wouldnt be that hard to implement tbh. I'll keep the player movement in mind, that'd be a bit harder to get right. Thanks for the ideas!
You're welcome. I do hope you can get far with this fun idea :D