Velocirambo
A downloadable dino for Windows, macOS, and Linux
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Grab a beer and enjoy a boss battler experience that will make you say "Hell Yeah"! Includes dinosaurs with guns in adorable low poly graphics!
Action | Keyboard/Mouse | Controller |
Aim | Right Mouse Button | Left Trigger |
Shoot | Left Mouse Button | Right Trigger |
Reload | R | Right Bumper/Y |
Move | WASD | Left Joystick |
Sprint | Shift | Left Bumper |
Auto/Semi-Auto | Tab | X |
Pause Game | Esc | Start |
If there is enough interest in the game, we have 2 more bosses planned! Leave a comment to let us know!
Rate & Review!
Download
Download NowName your own price
Click download now to get access to the following files:
Velocirambo.exe 119 MB
Velocirambo.x86_64 102 MB
Velocirambo.zip 57 MB
Development log
- Controller support!47 days ago
- Anky got a second phase!56 days ago
- Requested settings/features60 days ago
Comments
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Add fent as a damage boost during the fight. Beer heals you, fent gives you a damage boos
💀💀💀
ì am 100% serious. Give us a damage boost and a third phase. And make the damage boost a fent patch
Homestly would if i wasnt planning a Steam release, don't wanna get banned in some countries ðŸ˜
version zip win ?
The .exe file is for windows. The whole game is the exe file!
You really put the 3 coolest things ever in a single videogame. The models and textures are incredible.
Could use a mouse sensitivity slider but I'll let it slide.
Great work !!
Mouse sensitivity and crosshair adjustments are implemented, just not put in the settings, but I'll fix it for the next update! Glad you enjoyed!
The basis of the game is there, and I can see it being pretty fun; 1v1 duels against a number of bosses. I think being able to earn money or experience to trade for upgrades could be fun. Perhaps having a number of different play-styles as well, relying on more/less mobility and whatnot. Having more geometry in the arena would be nice, as well.
Overall, if you keep at it, I'm sure you could make something cool out of this.
Thanks a bunch! By more geometry, you mean more props/interactable things in the arena, or a bigger arena overall?
Both, I suppose. It can still be a large circle, I suppose, but I was thinking about having things to climb up on, or jump between, or take cover behind. Not sure how I would reconcile that with bosses being massive, and not simply destroying everything in their path, though. Lots to think about.
Food for thought for sure, thanks for the feedback!
nice game. some screen shake at times like when you shoot or when the dinosaur jumps and lands after jumping, and more reactions from the crowd when at certain stages of the fight would definitely make the gameplay cooler. also, i thought that the recoil was too sudden when shooting normally and that the absence of recoil when aiming down felt off. i think even aimed down shooting should also have some recoil.
That's fair, I will balance them out. I was also thinking of making the targets be revealed only while aiming. Would that be too annoying?
yeah, thats actually a good idea. i personally think itd be cooler if the targets change dynamically depending on the stage of the boss but i can imagine that to be difficult to implement. i think its fine the way it is now but thats just my opinion and its your game. cool concept for a game tho, attaching a gun to a dinosaur lol. edit: oh yea and another thing i think that would make this game more engaging would be more complex player movements but i cant imagine a dinosaur doing slides and 360 no scopes haha
I can't imagine a dinosaur drinking beer too, but anything is possible when you have enough free time! The dynamic targets wouldnt be that hard to implement tbh. I'll keep the player movement in mind, that'd be a bit harder to get right. Thanks for the ideas!
You're welcome. I do hope you can get far with this fun idea :D